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LOGistICAL

Strategy puzzle games by Sacada

Blog posts May 2018

LOGistICAL Update #503

A few updates to all LOGistICAL servers covering some new changes both front and back end.
 

General

- Updated the High Score/Leaderboard table titles to reflect the different types of tables.
- Modified the drag truck that highlights other towns that also require the resource to include all towns
- Adjusted the map sensitivity when clicking on towns
- "?" on industry building tool to show current industries and towns that can take industry on map. Mouse over to read and mouse down to activate.
- Only show single region on town popup when both region and sub-region have same title
- Fix for wrong towns showing up when dragging inputs, outputs or road resources
- When showing other towns that require a dragged resource (in grey) they interfered with highlighting industries. Fixed.
- Sold industries that required and upgrade continued to show the upgrade when it was dragged. Fixed
 

Globe

- Set the module name instead of country title for modules that have different module title.
 

Caribbean

- Created a Caribbean flag.
- Fixed truck and plane purchasing contracts that weren't triggering.
- Nerfed towns in Antigua and Barbuda (already on Caribbean Live).
- Removed duplicate town, Road Town in British Virgin Islands.
- Added Discovery contracts.
- Removed some building restrictions from Guadeloupe.
- Removed double road in St Kitts
- Fixed Jamaican Airline spelling
- Nerfed a town that no-one had done yet
- Fixed achievement "Fix road between Basseterre and Cayon"
- Added wood to a town in Jamaica so it can be upgraded to level 3 if other options have run out.

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LOGistICAL: Caribbean

LOGistICAL: Caribbean is now available.


LOGistICAL: Caribbean brings you many new puzzles.

* Planes. Lots of island hopping to get about.
* 20t, 40t and 80t trucks can drive empty on 8t roads and ferries.
* Varied Consumption Rates: Quite a few countries have different consumption rates. All these consumption rates are lower than average. It is kind of like a mini-Xmas, but definitely not as idle. Makes towns look pretty scary.


* Quarantines. Yes. They will make you think a bit.
* There are 27 countries in LOGistICAL: Caribbean spread across many islands. Not all countries are actually in the Caribbean.

 

Update to all LOGistICAL modules

Build #497
- Now showing non-completed towns that can have the potential to have the specific industry when pressing that industry on the industry window as small grey circles.
- Added the road (R) and industry (I) count to the money window (top center) for the current module. Mouse over will show the target values.

- Added ability for 20t, 40t and 80t trucks to travel empty on 8t roads (selected modules only - ie Caribbean).
- Set the air zones on the map as non-filled circles when a truck is selected and as solid disks when planes are selected
- Higher pay for town completion for certain regions (used within Caribbean)
- Increased the pace of Cottage Architect, House Architect and Building Architect
 

Globe changes

- Shortened the spikes on the globe for modules that you don't own (or are not installed). The crimson ones.
- Background colour for modules that have been created are now yellow on the globe
- Added the module name to the country if the country belongs to a module belongs with a different title (eg. Jamaica: Caribbean Islands)
- Updated the details of the modules (on the right hand side of screen) when you mouse over a country on the globe.
- Module title now sits below the game (LOGistICAL) title
- Country now appears below the flag
 

Thanks
  • A big thanks to the testers that help to get these new modules nicely balanced.

    A big thanks to all those that are out there every day helping others with their comments within the various forums and chat sites. You all make the game so much better.

    A big thanks to all the language translators that help so much.

    A big thanks to all the players that continue to play and enjoy the game which allows me to continue to bring new content and updates to the game.

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LOGistICAL Build #486

Updates for LOGistICAL games, across all servers.

Summary:

  • Ability for you to change the time saving interval in Settings (big game = big save)
  • Manually save by clicking the save icon (top right)
  • Save count down timer in front of the save text (bottom center)
  • Enlarged yellow town circles
  • Numbers on the yellow town circles when dragging vehicle    
    • Top Number: The number of resources that a town requires (>10 = star)    
    • Bottom Number: Approximate number of tons required for selected resource
  • Lightened the light blue glow behind towns that have industries that will satisfy the town needs
  • Added a line from the currently selected town to the town popup
  • Added ABC Islands module
  • Sound editing on the truck sounds
  • Removed the continuous truck murmer when sound is on. Now as short truck sound
  • Changed the "Level 3" goal to "Max Level" as some industries don't require a 3 tier upgrade (eg Tutorial)
  • Dim the trucks in extra modules when playing more than one module at a time
  • Approximate distance indicater when dragging a vehicle
  • Updated the Flinders Island tutorial to include "Basic Mechanics" of game playing
  • Set the Flinders Island industries to not require upgrading (except for the apple orchard, which is a tutorial)
  • Fixed new airplane achievements that weren't popping - Added Xmas2017 achievements to the ABC Islands module
  • Added and Xmas2017 flag
  • Updated the Tutorial flag
  • Removed the constant text over the flags (bottom right), so they only appear on mouseover
  • Fixed and highlighted blue the region on the town popup. Clicking will show status circles on the map
  • More French Translation (thanks HunterBill)
  • More Italian Translation (thanks Desangre)
  • More Russian Translation (thanks Shylight)

This release will automatically be available for all LOGistICAL games and DLCs.

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LOGistICAL: ABC Islands (FREE)

LOGistICAL: ABC Islands is a free introductory game to the LOGistICAL world.


With 68 towns spanning 3 countries at the bottom of the Caribbean sea, LOGistICAL: ABC Islands brings you some of the basic game play.
 

Build #486

Build #486 brings a new bunch of requested and other updates that are now available across all the LOGistICAL games/servers.


Summary:
- Ability for you to change the time saving interval in Settings (big game = big save)
- Manually save by clicking the save icon (top right)
- Save count down timer in front of the save text (bottom center)
- Enlarged yellow town circles
- Numbers on the yellow town circles when dragging vehicle
- Top Number: The number of resources that a town requires (>10 = star)
- Bottom Number: Approximate number of tons required for selected resource
- Lightened the light blue glow behind towns that have industries that will satisfy the town needs
- Added a line from the currently selected town to the town popup
- Added ABC Islands module
- Sound editing on the truck sounds
- Removed the continuous truck murmer when sound is on. Now as short truck sound
- Changed the "Level 3" goal to "Max Level" as some industries don't require a 3 tier upgrade (eg Tutorial)
- Dim the trucks in extra modules when playing more than one module at a time
- Approximate distance indicater when dragging a vehicle
- Updated the Flinders Island tutorial to include \"Basic Mechanics\" of game playing
- Set the Flinders Island industries to not require upgrading (except for the apple orchard, which is a tutorial)
- Fixed new airplane achievements that weren't popping
- Added Xmas2017 achievements to the ABC Islands module
- Added and Xmas2017 flag
- Updated the Tutorial flag
- Removed the constant text over the flags (bottom right), so they only appear on mouseover
- Fixed and highlighted blue the region on the town popup. Clicking will show status circles on the map
- More French Translation (thanks HunterBill)
- More Italian Translation (thanks Desangre)
- More Russian Translation (thanks Shylight)

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