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LOGistICAL

Strategy puzzle games by Sacada

Blog posts June 2018

LOGistICAL Update #526

A few updates to all LOGistICAL servers covering some new changes both front and back end.
 

General


- Filter for industries by 1. number of inputs or 2. type of industry.
S = Storage
♧ = Fruit, vegetables and plants
♥ = Animals
♢ = Minerals
♤ = Geneal Industries

- End of the road of non-discovered towns shows as red dot.

- Keypress for pins. 
P = to cycle through pins. 
O = for pin off.

- Fix for low priority messages not showing up.

- New speedo for high speed vehicles (2x and planes).

- When dragging trucks over the map, tint the town popup the colour of the town that is being hovered over.
- When dragging trucks over the map, darken the town popup for towns whose roads all smaller than size of truck.

- Changed the truck boost amounts in the truck shop to "M" and "k" for large amounts.
- Close the truck list down when selecting a different town.
- Fixed the two achievements that were popping too early from popping too early.
- Stopped depots from having industry purchasing power.

- Fixed another problem with the "low priority" messages closing, or not closing.

- Truck sizes have been reduced on the map
- Trucks are dimmed more when dragging trucks/resources
- Fix for some locking when upgrading industry to level 3

- Region Summary (click right side trophy): Fixed truck IDs.
- Region Summary: Added "SOLD" after truck if truck was sold.

- Updates to tutorials.

- Depots at end of roads not triggering the "visit" if no one ever went back to the depot.

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LOGistICAL: Brazil Release

LOGistICAL: Brazil is large, with large town requirements and NO town consumption. This makes Brazil a more leisurely module to play.


Over 2,000 towns spanning a huge country, including the Amazon and other hidden treasures, Brazil with its "No Consumption" will be a great game to play in the background while playing other modules.
- Don't show score in high score table for idle modules (just Brazil)
 

Build #515

Build #515 brings a new bunch of requested and other updates that are now available across all the LOGistICAL games/servers.
 

The Globe

To make it easier to start your game and have a better idea on which module to attach next, the globe has undergone many changes.


- List of modules to left of the globe.
-- Sorted by Last opened, difficulty
-- Number on left is the difficulty order (easiest = 1, hardest = 25). Subjective ratings based on poll
-- Grouped by Installed, not installed, complete.
-- Mouse over to highlight the module and show module information.
-- Click items to load game.
-- Quick view on % of towns complete
-- Mouse over to show towns, roads, upgraded industries and built industries
- Larger default planet
- Smaller truck spikes
 

Summary:

Multi Truck select with Shift on the truck list
- Updated the truck start/stop buttons to have the green/red rings over top of the button

- Fixed crash when fixing road next to town with no resource requirements (ie depot)
- Fixed found storages from triggering town resources to be "found". They now have the extra "?" like before.
- Stopped truck window closing after buying a truck
- Removed trucks that you can't purchase from Brazil and Oregon on globe page
- Fixed mouse over on chicken farm to show 3rd output on separate line
 

In-game achievement popup window

- Industries that only upgrade to lower than 3 level creating gaps in the image.
- Mouse hover was no longer in alignment with pieces of the image
- Changed the hover over to be amounts instead of percentages.
 

Updates that are already partially released
  • - Changed town score formula for low consumption towns. They no longer score as high (already released in Caribbean).
    - Added a major road in Oregon (already released in OR).
    - Changed a town in NZ to take limestone (already released in main)
    - Changed limestone in NZ to allow level 3 upgrade (already released in main).
    - Fixed help mouseover of "Save" (already released in some modules)

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