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Strategy puzzle games by Sacada

Blog posts October 2019

Train Stations in Texas

Bigger than railyards
In LOGistICAL 2: USA - Texas everything is bigger.

The town needs are bigger.
The road network is bigger.
The industries are bigger.
The rail system is bigger.
Attractions are bigger.

... and then there were railyards.

Railyards allow you to build a single resource storage facility joining the road and rail systems. They are cheap and do the job well.
But railyards are just not enough for any hard playing LOGistICAL player.


So now I am happy to introduce:

LOGistICAL train stations is a simple tool that will create a train station in an existing town.
ie It links the town to the rail system so now trains can do everything that a truck could do at that town.

Complete a town.
Click on the town to show the town popup.
Click on the orange train icon to build a train station.

  • Train stations can only be a built in completed towns
  • You must have built at least 8 railyards before you can build a train station
  • The town must be within a short distance from a rail switch (1 or 3 or more tracks joining)
  • Train Stations cost 10 x town's population x region multiplier (minimum $100,000)

  • Build #812d on LOGistICAL 2.

    Happy LOGistICAL playing,

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LOGistICAL 2: USA - Texas

LOGistICAL 2: USA - Texas is out now starting with a FREE sub-module of Southern Texas.



LOGistICAL 2: USA - Texas includes a complex rail system.

The rail system is a secondary network system winding throughout the map just like the road system.
To get resources delivered by rail, you will need to find a point where rail and road join. There is a contract to head you in the right direction.
Once you find the rail depot you will be given a small train to get you started with a contract to help you get the hang of this new toy.


For every 10 businesses you complete you will be given a "railyard" build token. A railyard is a spot on the map that will allow you to transfer resources from trucks to trains and back. It has a large storage capacity of the resource of your choice.

Once you have a railyard build token, you can build a railyard. Just under the "money" panel at the top of the screen you will find a new button with an "R" on it (keyboard "F"). Click this button to create a railyard.
Next drag your mouse over your map and you will see the railyard sending connecting road and rail lines to the nearest junctions (looks like a two legged Daddy Long Legs spider). Find a spot that is close to both rail and road and then click. Anywhere can work as long as both rail and road are visible on the screen.
Next you will get a popup to select the resource type that you would like transferred at that railyard. You can't change the resource of a railyard once complete.

To cancel the railyard placing process, click the button again (or keyboard "F").
To cancel the process when selecting a resource, click the "X" on the resource selection panel.
To sell a railyard click the sell ($) symbol on the storage icon in the town popup of the railyard.


LOGistICAL 2: USA - Texas will be a slow release module like Indonesia.
There are 13 sub-modules and they will release every Friday and Monday (starting on the 4th of October 2019).
The first module is free and it is quite large, including some railway things to do.

You can now buy a DLC bundle that gives you access to all the sub-modules, as a preference to the in-app purchasing (you may even find that it is cheaper with a staring discount).



There are a bunch of modules that are also on sale this week only.

LOGistICAL: ABC Islands (FREE)
LOGistICAL: Brazil
LOGistICAL: British Isles
LOGistICAL: Caribbean
LOGistICAL: Chile
LOGistICAL: Italy
LOGistICAL: Japan
LOGistICAL: Norway
LOGistICAL: Russia
LOGistICAL: South Africa
LOGistICAL: Switzerland
LOGistICAL: USA - Florida
LOGistICAL: USA - New York
LOGistICAL: USA - Oregon
LOGistICAL: USA - Wisconsin


There are a bunch of updates that are also being released across most of the LOGistICAL modules. More info later.

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