The Steam Autumn sale is on and LOGistICAL is in it. Lots of Discounts including:
50% off LOGistICAL
40% off LOGistICAL 1 other modules (DLC and Standalone)
30% off LOGistICAL 2 modules and additions (DLC and Standalone)*
*Does not include newer modules that are too soon to discount.
Unlike LOGistICAL 2: Vampires, LOGistICAL 2: Mall Rats is not about sprawling rats.
Mall Rat: "a young person who frequents shopping malls, usually for social purposes"
Mall Rats is more along your traditional type of LOGistICAL game with an emphasis on puzzles. There is both the tough consumption towns as well as non-consumption "idle" malls to complete.
Mall Rats' roads is in the style of LOGistICAL 1 with straight lines between towns.
Mall Rats cover all the states of the USA and also approximately another 1000 additional towns.
Travel is between the state capitals and then down to each of the towns and businesses.
The businesses are the malls of the USA. There are a lot of them and some are huge.
Mall Rats uses big, fast trucks with lots of puzzling town locks to figure out.
Mall Rats should go live on the 2nd Dec 2019.
There are a bunch of standard updates with some fixes to some of the newer modules like Texas, Indonesia and Vampires.
There is also a couple of new features.
For those that have missed the towns on the map, they are back.
They are looking just the same but now you can turn them completely off in the settings.
The choice is now yours to view them or not.
I love this one. It is very simple and once you get used to it, it may also become your favourite new tool.
While dragging a truck with a cargo, you will often hover over the providing industry and find that it is in need of a resource input. To cancel creating a route, you have to drop the "drag" somewhere and then have to find that town somewhere on the map.
Once found you then drag the input resource to find its source industry. This can happen a few times.
NOW... you can "ctrl drop" the "drag".
When you drag your truck over the source industry, hold down the control key on the keyboard and then drop the truck. A route is not created and instead that town is selected. You can then drag the input resource (or whatever you needed to do) without having to re-find that town.
I am finding that I am using this in a variety of ways.
If I need to find an industry of some sort (for example a wool mill), I find an industry that has fertilizer in it (there are lots of them).
I start dragging any truck (even one that is doing something totally different as you don't end up assigning that truck a job so it doesn't matter).
I drag the truck to a shearing shed industry.
I then "ctrl-drop" onto that town.
The town with the shearing shed is now selected.
I can then drag the wool from the industry output, over the map, to find the wool mill and "ctrl-drop" onto that town.
Done. I have the wool mill industry's town selected.
I can then select an available truck and use it to do whatever I needed to do.
There are a few modules that use superboosts. They are the ones that keep multiplying your truck's speed by 2x, 4x, etc.
The problem is that only the final truck delivering the cargo gets the superboost.
Not anymore. Now if your last delivery truck is already maxed out with superboosts, that superboost will go to your oldest truck on your list that isn't superboost maxed out.
If all trucks are maxed out, then the superboost is wasted.
This will work for all older modules that use superboosts.
If your map is looking like an acupuncture scene, you can now remove many pins at once.
Press "shift-O" to remove all the pins of the same colour and stripe colour (shift-P).
There is a warning message, just in case you change your mind.
Just a few updates in the truck dragging routines, like turning off all the business icons so you can see your map better.
I would just like to publicly thank all the testers that have worked on this upcoming module and on all the LOGistICAL modules over the years.
It is a love job and they do a tremendous job trying to complete each module before the release dates. Trying to keep ahead of some of the power players (you know who you are :D ) is quite a difficult task.
I would also like to thank all those that contribute issues they find in the game and are often there to help me through the process of reproducing errors until it gets fixed and is then great for everyone that follows.
Thank you all that give me all the great encouragement messages to continue to produce more product. I hope to continue and our team of dedicated players grows over time. It is a special game and once you get it, it is great fun.
And for all those that just quietly play in the background. Thank you too, for your support.
Sacada.