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Strategy puzzle games by Sacada

Mini Update #467

A mini update to bring you some new requested features and also fix a few loose ends on the last release build (LOGistICAL: USA - Wisconsin).

9 Coloured Pins

There are now 9 different coloured pins you can use to pin a town.
Continue to click the pin at the top of the town popup to cycle through the colours and eventually back to none (unplucked red pin).

High Score Pins

Nothing to do with the coloured pins mentioned above, these are pins scattered throughout the interface that you can mouse over to get the high scores, instead of them seemingly randomly popping up all over the place.

There are 7 High Score Pins, basically moving from left to right across the interface, getting more detailed with each pin.

They are represented in 3 different colors:
"Blue" - Towns, sorted by most towns descending, score desc, time taken asc
"Red" - Score, sorted by summed score descending
"Green" - Efficiency, sorted by highest efficiency descending (Town level only).

"G" - Global Blue, 
"M" - Current Module Blue
"R" - Current Region Blue
"C" - Current Sub-region Blue
"T" - Current Town Blue (sorted by date/time completed asc)
"S" - Score of the current Town Red *
"E" - Efficiency of the current Town Green *

* - only show up when the town is complete.

# - I have only just started using the region breakdown terminology of region/sub-region which is not a standard used across the globe nor LOGistICAL.
There are many breakdowns that could be used, for example: country/state, state/region, region/county, etc. In the past I have just avoided any terms where possible.

Statistics High Scores

Within the Statistics screen (F2) you can hover over any of the 3 coloured columns to show the high scores of those modules, regions and towns.

The 3rd column, that was the same as the 1st column, is now sorted by number of towns, time taken and then score (prior to number of towns, score, time taken).

The far right thin column may display an "!". This indicates that your statistics score does not equal your High Score.
I am currently working on a process of syncing these values, which I hope to have out over the next week.

Russia Nerf

Not nerfing the whole of Russia's 5,838 towns, just one.

One town in the LOGistICAL: Russia module (Novyy Urengoy, Yamalo-Nenets Region, Ural, Russia) slipped through dev, past the testers and onto Live, being over twice the general allowed difficulty.

Usually we pick these up, but this module is so huge that no tester or player has completed the module after being released for over a month. I don't think it will be long now.

Thanks 737737 for pointing out its extreme level of difficulty.

Town Popup

A stretch of the top section of the town popup. It was getting a bit crowded up there.

A couple of fixes where the animations in the town popup appeared over the wrong icons.


This build is now released to all servers.

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