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Strategy puzzle games by Sacada

Blog posts : "General"

LOGistICAL: Earth (coming soon)

Sacada has now released over 35 LOGistICAL modules covering half the planet, and is now working on the ultimate LOGistICAL module:

LOGistICAL 3: Earth.

LOGistICAL: Earth has around 50,000 towns to complete across the globe.
There are also 1000s of businesses, truck boosts, road fixes, industry upgrades, discovery contracts and much, much more.
The architecture has been extensively updated and it now takes a fraction of a second to map a route across the entire globe.
There are many sub games and sub-sub games within the game.
Every country is included.
There are many puzzles throughout the globe including many puzzles within many countries and groups of countries.
There are around 100,000 roads. There are also many ferries to take your trucks across short lengths of water.
Build up the Ocean network. Buy large ships and move cargo between continents.
There are over 200 cargo types and over 150 industries with more on the way.

LOGistICAL took while to complete. I didn't expect anyone to ever accomplish it but now many have.
LOGistICAL: Earth will take a life time. It could be the worlds largest puzzle about the world.

There is a channel on the Discord where you can get alpha versions of LOGistICAL: Earth as well as read or join in the discussions.

Try it out soon on Steam. In the meantime you can try out LOGistICAL 2 with many free modules and lots of DLC content to play.

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LOGistICAL 2 Achievements and Sale

LOGistICAL 2 Achievements
A short while ago there was an inundation of simple games on Steam that awarded lots of achievements just for starting the game. These are often known as "spam" games.All new Steam games now go through a process to determine if the game is a "spam" game or not.
This process restricts the game so it isn't counted towards your library totals and the amount of achievements are limited to 100.
Steam have a secret automatic process that checks each restricted game until it meets their criteria. Once this is met the restrictions are lifted.
I have been working hard with the moderators to get LOGistICAL recognised as a "legitimate" game, including writing to Steam. Writing does not help. It must meet the criteria.

LOGistICAL 2 has finally met Steam's criteria and all restrictions have been lifted.
What does this mean for the LOGistICAL players?
LOGistICAL 2 and all the DLCs are now counted in your library.
LOGistICAL 2 DLCs will now get their long awaited achievements.

Adding achievements is a long process so I will create them for each module and then re-publish the game.
Each modules will have achievements for:
  • Completing the module
  • Completing each region and sub-region within the module
  • Completing 5, 10, 20, 50, 100, 200... towns/businesses/broken roads or upgrading industries
  • Completing some contracts
  • Completing some towns (based on the size of the module)
Each achievement will be tagged with the modules abbreviation (eg. TV: for Tuvalu)
As each module is complete, I will post an update on what module was updated.
To get the achievements for the module with new achievements, you just need to open that module up in LOGistICAL 2.
To celebrate this milestone Sacada is discounting all LOGistICAL 2 DLCs that are effected by 50% and the rest of the modules by 40%.
3rd Fed 2020 to 10th Feb 2020
  • LOGistICAL 2: Indonesia - Bundle
  • LOGistICAL 2: Mall Rats
  • LOGistICAL 2: Sweden (discounted for first week of release - 30th Jan 2020)
  • LOGistICAL 2: USA - Texas - Bundle
  • LOGistICAL 2: USA - Washington
  • LOGistICAL 2: Vampires - Bundle
  • LOGistICAL 2: Tuvalu (FREE)
  • LOGistICAL 2: Suriname (FREE)

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LOGistICAL Promo Video

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LOGistICAL is now on Steam

LOGistICAL has now been moved to Steam. Enjoy the updates, new functionality and now with over 2,000 Steam Achievements.

The advantage of Steam Achievements is that you can see how many others have gained the same achievements as you. Also compare with your friends.


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LOGistICAL Tutorial #1

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Game Play Progress by Me

If you like puzzles, play ‪#‎LOGistICAL‬ FREE at
It starts off small and just keeps growing. Some players say they get the hang of it after about 12 towns. I have completed over 300 towns and am still applying new strategies. I am now trying to finish all the towns in Tasmania which is very hard as there are a lot of quarantined cargoes and it crosses the Tasman Sea, so no big trucks. I am getting there slowly.
Rob has done over 500 towns and has finished all of NSW (towns, industries and roads). Well done! I think he has also finished most of Victoria and is now doing some of SA.
We both have very different play strategies, but we are learning from each other.

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Mapping the USA

I have been mapping US data into LOGistICAL and have also created the background image. The roads are slowly coming along. It's a big job and I also have to make sure that it will still work fast and effectively in a browser. The game play works fine.

Here's a first screenshot. I haven't set the zoom of each town so is looking pretty cluttered.

If you want to get in first for a play go to and try the Australia map. Send me a tweet or support request and I will let you know when the USA is ready for a play.

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Trying to finish Hobart

I have been trying to complete Hobart. It is so hard but I am sure it can be done.
Launceston was hard but only half the amount needed. The town consumes so fast in Hobart and there are three lines of satisfy.
I am doing more planning this time.
I WILL MAKE IT!!!... next time.

Edit: YAY... I made it on the third try. Still not easy though.

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LOGistICAL Updates 22nd Sept 2015

Logistical updates for 22nd Sep 2015...

 Complete Regions and States for Bonuses.
 Animations added to map and town popup.
 Lost town in South Australia found and mapped
 Lost truck in shop is now found
 Image of cargo in truck being dragged
 Parked trucks are now spaced out
 Update of graphics and colours
 Autoload first non-complete tutorial on load
 Update on last save in bottom right corner
 Efficiency is now calculated (Tonnes needed vs Tonnes moved)

 Arrows off screen calculated for border intersection
 Additional security on player details
 Adjusted startup tutorials to ease player into game
 A bunch of tutorials to cover various aspects of the map and challenges.

Restart your game to see the new updates.

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LOGistICAL updates 4th Sep 2015

Logistical updates for 4th Sep 2015...

 Building industries is dependant on region the town is in.
 Regions are now displayed on the map.
 Towns are coloured differently if entire region is done
 You can now see other players games in read-only mode (try one of mine:
 Fixed zooming out of the map too far
 Loading text
 State and Country Achievements are now visible on achievements picture
 Removed white dots from towns that kept appearing
 Fixed a bunch of graphics and colour things
 Reworded the beginning tutorials so the TLDR is at the top
 Added pointers for beginning tutorials to make it easier
 Orphan town changed to functioning town
 Old unused resources removed from town needs

Restart your game to see the new updates.


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Bright new palette for LOGistICAL

LOGistICAL now has a new palette. I found that I have a super saturated monitor and the game looks way too dull on my other monitors. That is a problem when you aren't seeing your game on other screens.

I am now testing if I have gone too far the other way and the game is too bright and too glary to handle while playing for long periods.

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Steam Greenlight

LOGistICAL is being promoted on Steam Greenlight, hoping to be picked up as one of the indie games of the month that Steam would have in it's shop.

Give LOGistICAL some love and vote for it on steam greenlight to help make the goal.

LOGistICAL on Steam Greenlight

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Promo Video

I have created a short (less than one minute) promotional video that gives potential players a gist of the game, and also experienced players an idea of what can be done.

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Sydney completed!! YAY!!

It took me many goes to finish Sydney. This is the actual town of Sydney, not the area. It requires a lot of coffee to complete.

I failed it about 4 times. During the first goes I hadn't written the no big trucks code so I could still bring large trucks (> 40 tonnes) right into the middle of Sydney, and I still failed it. The town would consume all the coffee before the truck could go back to the plantation and bring the next load. I knew there must be a better way of completing it, so I didn't change the difficulty of this one.

I tried a couple of other strategies, and also had to replenish the supply of coffee, requiring a lot of fertilizer. Each failed, but got me a bit closer. I found overloading storage helped a lot.

In the end I did a quick mental calc to best guess how much Sydney would consume during the time it would take me to deliver, from as close as I could get, using the biggest trucks I could use and prepared that much excess before even starting again.

I did it with four trucks in the end. Most of my fail attempts only used three trucks. I did use some "bonuses" to help me out.

Anyway, I don't want to give too much away and let you figure it out. Just don't start this one until you have a good idea on playing the game.

Now off to try some other tough ones.


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LOGistICAL is in final beta

LOGistICAL is now playing well.

The player can do all the towns throughout Australia. Industries are provided in NSW, the starting state. If you want to cross the border, try Queensland, as it is only 2 times as hard as NSW (Victoria is 3x and the rest are 5x).

There is heavy quarantine on the Queensland border, so you will have to build a few industries once you get settled. Try creating some storage industries across the border, close to the towns you are trying to complete. That way there is less delivery time and you can beat the town consumption clock.

More tips on the way.

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15 blog posts