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Strategy puzzle games by Sacada

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LOGistICAL 2: Update #674

A minor update to fix a problem with the tutorial not working on LOGistICAL 2 modules.

Also a nice fix to simply to selection of roads to upgrade.


Build #674 on LOGistICAL 2 and LOGistICAL 2: Belgium

  • Faster method for upgrading multiple roads
  • Click the "Upgrade Roads" button or press "B"
  • Click on all the roads that you want to upgrade
  • Click road again to cancel upgrade
  • Click the "Upgrade Roads" (or "B") button to exit "upgrade road" mode
  • Note: There is no longer a verify popup to the process
  • Yellow border around map when upgrading roads
  • Fixed problem with negative speed
  • Fixed problem with maps of Tutorial and Isle of Man not showing
  • Update wording on Tutorial contracts
  • Update wording on Isle of Man contracts

Build #673 on LOGistICAL 2 and LOGistICAL 2: Belgium

  • Some road fixes were showing up in the last 2% of missing towns/businesses
  • Increased last 2% of unfound towns/businesses showing to last 5%
  • Fixed an incorrect road fix count in statistics
  • Cancel upgrade icon changed to an boxed "X"
  • Fixed problem with regions turning grey from yellow mostly due to road upgrades
  • In statistics, region town total wasn't showing green when complete

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LOGistICAL 2: Update #672

There are various fixes in these past few patches.

Most significantly in this release build is a reduction in the size of the large businesses within LOGistICAL: Suriname (Xmas 2018).

The final reduction is as follows...
French Guiana
Guyane = 20% or what it originally was
Wanica = No change
Sipaliwini = 30%
Saramacca = 50%
Paramaribo = No change
Para = No change
Nickerie = 40%
Marowijne = 50%
Coronie = 50%
Commewijne = 50%
Brokopondo = No change

Current high scores achieved will be retained.

There is also a few past fixes that helped finalise modules that disappeared are back (eg. highlight of the last 2% of businesses per region).

The Business Industry Cycle Help (BICH) has undergone updates.

Build details
Build #668
- Fixed problem with some of the L1 modules not loading properly but they now load in L2
- Fixed saving of 10 minute backup files for L2 modules

Build #669
- Fixed problem with towns no longer being found in Belgium
- When mousing over roads for potential upgrade, show the resource required to fix it
- Drag truck to the end of a found road to allow truck to drive there (issue... dragging truck from the end of the road makes the truck jump back to its last town - fix coming)
- Fixed problem with the last 2% of businesses/towns not showing pink glow
- Fix the road to business Akodo near Apatou town
- Fixed 4 areas in Suriname that were inaccessible.(edited)

Build #669(2)
- Reduction of amount of resources in businesses in Suriname

Build #670
- Fix a load error when there is no destination town for a truck (ie at end of a road).

Build #671
- Fix some areas in Suriname which didn't join the central road matrix (there are still a couple to fix).
- Fix to stop 0 length roads being upgraded
- Patch to undo 0 length roads that managed to be upgraded(edited)

Build #672
- Fix error clicking the Business Industry Cycle Help (BICH)
- Updates to BICH
- Added industry titles
- Show industries that can't be obtained. Highlight them red

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LOGistICAL 2: Update #667

Quite a few small updates to make the interface smoother.

Build #667
- Fix mouseover on new pin-striped pins
- Stop selecting the town when it gets a new business auto-industry
- Access to some inaccessible areas in SR
- Added touch control to most of the game

Build #666
- Purple industries show on industry select. Crimson for your own industries.
- Click on the Business Industry Cycle (BIC) to see where the industries are built
- New business icon for food-halls
- Stop blue icons showing up in Belgium
- Stop completed businesses of current selected type (ie blue ones) to not show when hovering, unless they have an industry

Build #665
- Ability to play L1 modules in L2 (beta only so make a copy)
- Industry popup mouse down now shows auto-industries as purple dots and own industries as crimson dots.
- Fixed lockup when industry button clicked when BIC is open.
- Fixed pins-stripes in truck list

Build #664
- Businesses sorted from top to bottom appearing on the screen to give a bit of uniformity to the chaos
- Thicker line on the business driveways when zoomed in.

Build #663
- Striped pins. Hold shift to add and cycle stripe colours for the pins
- Removed completed roadworks from mouse-over selection
- Fixed problem with selection town destination from truck list and ending up at a road works
- Fixed crash problem of selecting road fix too often

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LOGistICAL 2: Suriname (Xmas 2018)

Thanks to everyone that continues to support LOGistICAL. The game has grown and expanded over the last year, and there are now many modules with very different game-play.

I will continue to support this game as best I can. I am in the midst of joining LOGistICAL 1 (L1) and LOGistICAL 2 (L2).

The L2 launcher is partly complete and is now pulling data from the high score tables. I am now working hard to make sure the high score tables correctly reflect your actual counts and scores. Getting close.

Enough of that... onto the gift.

LOGistICAL 2: Suriname (Xmas 2018)

Suriname is the smallest country within South America. It has been suggested as a module for a long time by an enthusiastic player. The country is mostly jungle, so there are lots of settlements to do.

This gift is now available within the launch globe of all L2 games and I am working hard to try and get it into L1 games (though it will be a while).

L2: Suriname has quite few different rules and therefore strategies...

  • All industries can be built without upgrading them first
  • Incomplete towns can host one industry each
  • First of each industry is 90% discount
  • Industries are automatically built as businesses are completed
  • Completing a single resource in a business will expose the other resources it requires
  • NEW super booster for trucks awarded on town and business completion
  • Roads can be upgraded
  • Low tonnage one-way roads become two way when upgraded
  • Business and town driveways can transport 100t trucks without need for an upgrade

There are a few contracts to help you get started and explain many of these features.

A full change log is available on the Discord server



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LOGistICAL 2 adds complex roads and many new dimensions of gameplay to LOGistICAL.

  • NEW - Businesses
  • NEW - Road upgrading
  • NEW - Complex road systems
  • NEW - One-way roads
  • Many other enhancements

Lots of interesting new gameplay.

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LOGistICAL: Brazil is available from the Steam Store

Module features include:

  • Over 2,000 towns to complete
  • A more relaxed idle gameplay
  • No Town Consumption
  • Lots of puzzles
  • Many User Interface improvements to enhance your LOGistICAL experience

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LOGistICAL: Caribbean is available from the Steam Store

Module features include:

  • Over 1,100 towns to complete spread across 27 countries
  • Fly between the islands of the Caribbean
  • Drive 20t, 40t and 80t empty trucks on 8t roads
  • Lots of puzzles
  • Reduced consumption for many towns
  • Many User Interface improvements to enhance your LOGistICAL experience

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LOGistICAL Build #486

Updates for LOGistICAL games, across all servers.


  • Ability for you to change the time saving interval in Settings (big game = big save)
  • Manually save by clicking the save icon (top right)
  • Save count down timer in front of the save text (bottom center)
  • Enlarged yellow town circles
  • Numbers on the yellow town circles when dragging vehicle    
    • Top Number: The number of resources that a town requires (>10 = star)    
    • Bottom Number: Approximate number of tons required for selected resource
  • Lightened the light blue glow behind towns that have industries that will satisfy the town needs
  • Added a line from the currently selected town to the town popup
  • Added ABC Islands module
  • Sound editing on the truck sounds
  • Removed the continuous truck murmer when sound is on. Now as short truck sound
  • Changed the "Level 3" goal to "Max Level" as some industries don't require a 3 tier upgrade (eg Tutorial)
  • Dim the trucks in extra modules when playing more than one module at a time
  • Approximate distance indicater when dragging a vehicle
  • Updated the Flinders Island tutorial to include "Basic Mechanics" of game playing
  • Set the Flinders Island industries to not require upgrading (except for the apple orchard, which is a tutorial)
  • Fixed new airplane achievements that weren't popping - Added Xmas2017 achievements to the ABC Islands module
  • Added and Xmas2017 flag
  • Updated the Tutorial flag
  • Removed the constant text over the flags (bottom right), so they only appear on mouseover
  • Fixed and highlighted blue the region on the town popup. Clicking will show status circles on the map
  • More French Translation (thanks HunterBill)
  • More Italian Translation (thanks Desangre)
  • More Russian Translation (thanks Shylight)

This release will automatically be available for all LOGistICAL games and DLCs.

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LOGistICAL Promo Video

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LOGistICAL is now on Steam

LOGistICAL has now been moved to Steam. Enjoy the updates, new functionality and now with over 2,000 Steam Achievements.

The advantage of Steam Achievements is that you can see how many others have gained the same achievements as you. Also compare with your friends.


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LOGistICAL Tutorial #1

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Game Play Progress by Me

If you like puzzles, play â€ª#‎LOGistICAL‬ FREE at
It starts off small and just keeps growing. Some players say they get the hang of it after about 12 towns. I have completed over 300 towns and am still applying new strategies. I am now trying to finish all the towns in Tasmania which is very hard as there are a lot of quarantined cargoes and it crosses the Tasman Sea, so no big trucks. I am getting there slowly.
Rob has done over 500 towns and has finished all of NSW (towns, industries and roads). Well done! I think he has also finished most of Victoria and is now doing some of SA.
We both have very different play strategies, but we are learning from each other.

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Mapping the USA

I have been mapping US data into LOGistICAL and have also created the background image. The roads are slowly coming along. It's a big job and I also have to make sure that it will still work fast and effectively in a browser. The game play works fine.

Here's a first screenshot. I haven't set the zoom of each town so is looking pretty cluttered.

If you want to get in first for a play go to and try the Australia map. Send me a tweet or support request and I will let you know when the USA is ready for a play.

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Trying to finish Hobart

I have been trying to complete Hobart. It is so hard but I am sure it can be done.
Launceston was hard but only half the amount needed. The town consumes so fast in Hobart and there are three lines of satisfy.
I am doing more planning this time.
I WILL MAKE IT!!!... next time.

Edit: YAY... I made it on the third try. Still not easy though.

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LOGistICAL Updates 22nd Sept 2015

Logistical updates for 22nd Sep 2015...

 Complete Regions and States for Bonuses.
 Animations added to map and town popup.
 Lost town in South Australia found and mapped
 Lost truck in shop is now found
 Image of cargo in truck being dragged
 Parked trucks are now spaced out
 Update of graphics and colours
 Autoload first non-complete tutorial on load
 Update on last save in bottom right corner
 Efficiency is now calculated (Tonnes needed vs Tonnes moved)

 Arrows off screen calculated for border intersection
 Additional security on player details
 Adjusted startup tutorials to ease player into game
 A bunch of tutorials to cover various aspects of the map and challenges.

Restart your game to see the new updates.

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LOGistICAL updates 4th Sep 2015

Logistical updates for 4th Sep 2015...

 Building industries is dependant on region the town is in.
 Regions are now displayed on the map.
 Towns are coloured differently if entire region is done
 You can now see other players games in read-only mode (try one of mine:
 Fixed zooming out of the map too far
 Loading text
 State and Country Achievements are now visible on achievements picture
 Removed white dots from towns that kept appearing
 Fixed a bunch of graphics and colour things
 Reworded the beginning tutorials so the TLDR is at the top
 Added pointers for beginning tutorials to make it easier
 Orphan town changed to functioning town
 Old unused resources removed from town needs

Restart your game to see the new updates.


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Bright new palette for LOGistICAL

LOGistICAL now has a new palette. I found that I have a super saturated monitor and the game looks way too dull on my other monitors. That is a problem when you aren't seeing your game on other screens.

I am now testing if I have gone too far the other way and the game is too bright and too glary to handle while playing for long periods.

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Steam Greenlight

LOGistICAL is being promoted on Steam Greenlight, hoping to be picked up as one of the indie games of the month that Steam would have in it's shop.

Give LOGistICAL some love and vote for it on steam greenlight to help make the goal.

LOGistICAL on Steam Greenlight

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Promo Video

I have created a short (less than one minute) promotional video that gives potential players a gist of the game, and also experienced players an idea of what can be done.

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Sydney completed!! YAY!!

It took me many goes to finish Sydney. This is the actual town of Sydney, not the area. It requires a lot of coffee to complete.

I failed it about 4 times. During the first goes I hadn't written the no big trucks code so I could still bring large trucks (> 40 tonnes) right into the middle of Sydney, and I still failed it. The town would consume all the coffee before the truck could go back to the plantation and bring the next load. I knew there must be a better way of completing it, so I didn't change the difficulty of this one.

I tried a couple of other strategies, and also had to replenish the supply of coffee, requiring a lot of fertilizer. Each failed, but got me a bit closer. I found overloading storage helped a lot.

In the end I did a quick mental calc to best guess how much Sydney would consume during the time it would take me to deliver, from as close as I could get, using the biggest trucks I could use and prepared that much excess before even starting again.

I did it with four trucks in the end. Most of my fail attempts only used three trucks. I did use some "bonuses" to help me out.

Anyway, I don't want to give too much away and let you figure it out. Just don't start this one until you have a good idea on playing the game.

Now off to try some other tough ones.


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