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LOGistICAL

Strategy puzzle games by Sacada

LOGistICAL Blog

LOGistICAL 2: Update #715

A few small issues that made it to live have now been patched.

- Removed incomplete module.
- Stop small trucks from moving large items.
- Fixed 7-Eleven that had empty resource requirement
- Stopped all the businesses showing up before you have found their resources
- Fixed problem with town that had had a road fixed but wasn't complete and thus unable to click on.

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LOGistICAL 2: Update #714

Quite a few minor builds plus a large restructure to the backend to make the loading of save games in V2 much faster.



The save process is different so I suggest you do a game copy (to the right of the load button) just in case. The first time you load there won't be any difference. This only happens after loading the new "save" structure.

There are many more language updates. Thanks to all those that are participating in that. Individual recognition throughout the update notes.

Builds are listed from the latest backwards...
 

Build #714

- New sort for high score tables that now sort by town, mailbox and then score.
- French translation (thanks HunterBill).
 

Build #713a

- Changed first casino to open to be Ormsby House which is a level 1 casino
- Fixed problem with casinos levels locking after restart
- Fix of duplicate IDs in businesses causing pink glows to not disappear
- Fix Rank text position on high score popup where module was overwriting instruc…

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LOGistICAL 2: Update #707

LOGistICAL 2 (L2) has had a major overhaul to update the rendering engine to cater for the huge amounts of data.
The navigation engine has been rebuilt from the ground up making it very fast, especially for large complex maps like Washington, USA.


 

Details

There are quite a lot of updates with many of them superseding previous updates, so I will give the summary of it all.
There are tens of thousands of objects in the game. Updating them on the screen when zooming in and out, clicking different things and scrolling the screen around requires quite a bit of finesse to keep things from locking up.

Most updates are best noticed after you have moved around a little and the images and objects get cached. 

My priority for this update is to give the interface control back to you. If you do a lot of things quickly, then the interface should respond much better and not try to finish old updates. When you do stop, then the rest of the maps and roads should then finish proce…

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LOGistICAL 2: USA - Nevada

LOGistICAL 2: USA - Nevada is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns and businesses throughout the state.

LOGistICAL 2: USA - Nevada includes Casinos, Golf Courses, Ghost Towns, UFOs, Hoover Dam and a Gigafactory.

Over 100 towns and 5,000 businesses to complete. There are 50 types of business to discover.

LOGistICAL 2: USA - Nevada game covers the state of Nevada, USA including cities like Las Vega, Reno, Carson City, Death Valley and many, many more.

Each LOGistICAL module has many unique things to do. In LOGistICAL 2: USA - Nevada you can:

  •  Fix roads to towns, businesses and throughout the complex road system.
  • Upgrade minor roads to enable 8 ton, 20 ton and much larger trucks to traverse.
  • Roads to towns and businesses are all of the highest quality, so don't need upgrading.
  • Find some of the industries throughout the map. Upgrade them so you can build your own.
  • Complete enough businesses…

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LOGistICAL 2: Update #674

A minor update to fix a problem with the tutorial not working on LOGistICAL 2 modules.


Also a nice fix to simply to selection of roads to upgrade.

Detail

Build #674 on LOGistICAL 2 and LOGistICAL 2: Belgium

  • Faster method for upgrading multiple roads
  • Click the "Upgrade Roads" button or press "B"
  • Click on all the roads that you want to upgrade
  • Click road again to cancel upgrade
  • Click the "Upgrade Roads" (or "B") button to exit "upgrade road" mode
  • Note: There is no longer a verify popup to the process
  • Yellow border around map when upgrading roads
  • Fixed problem with negative speed
  • Fixed problem with maps of Tutorial and Isle of Man not showing
  • Update wording on Tutorial contracts
  • Update wording on Isle of Man contracts


Build #673 on LOGistICAL 2 and LOGistICAL 2: Belgium

  • Some road fixes were showing up in the last 2% of missing towns/businesses
  • Increased last 2% of unfound towns/businesses showing to last 5%
  • Fixed an incorrect road …

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LOGistICAL by sacada

Want to try a huge puzzle and strategy game? It will take you months to get anywhere near completing.
For the casual or intense gamer. You pick your own pace.
There are lots of easy sections scattered all throughout the game so you don't have to sit frustrated trying to get to the next section.

LOGistICAL by sacada
http://logisticalgame.com/

So you have a transport company which you build up to deliver goods.
Each town across the map needs certain goods. Some easy, some hard and lots in between.

Easy enough... except the towns consume your goods once you have delivered them. You need to keep ahead of those consumers to reach the target for each town.
Some towns want lots of things.

The 100+ industry types pump out the goods you need if you keep them supplied with input goods (eg. mung beans and sorghum to the piggery makes pigs and poop (fertilizer)).

Upgrade these industries to make them produce more and faster.
Get rich and buy your own industries and stick them where you want them... according to regional and environmental restrictions :(

Lots of roads are pretty bad, but if you deliver stuff the road builders they will fix it.

You can use and build stores too, so you can dump a bunch of goods there so the big trucks that won't fit in the towns can move them.

If you don't know where to start, there are a bunch of contracts that you can do. You get bonuses from them as well.

The game is actually based on a real map. All the towns exist, populations reflect and the industries are based on actual or historical data.

The whole game is open plan so you can explore and do whatever towns in whatever order you would like, including many simultaneously. Probably not a good idea to stray too far from the start to begin with.

If I haven't already mentioned, there are trucks to buy, roads to get fixed (including bridges and ferries), industries to upgrade, industries to build and cargo-stores to create.

There are many contracts to fulfil, achievements to earn and strategies that you can apply.

The game is very large with over 1000 towns to solve on the first map. Not sure if anyone will ever solve all of them, but I have been trying hard, doing the most complex ones to make sure they can be done.
There are 100s of industries already built and over 100 cargo types to deliver.
Your saved game is cloud stored, so you can play easily on different computers.

Do a few different towns/suburbs to get the jist of it and then you can relax and enjoy.

LOGistICAL by sacada
http://logisticalgame.com/