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Strategy puzzle games by Sacada


LOGistICAL 2: Update #722

Just a couple of annoyances being worked on. Neither are perfect yet but will be shortly.

Build #722
  • Ignore zero length roads for upgrades and loading bays.

    There are many zero length roads throughout Nevada. They are recognizable as purple dots that are on the road, usually at a business or town junction. Due to their size it made these points near impossible to select.
    To remove some issues with these in the past, they have been set as the highest level road (hence their colour and size) so they don't need to be upgraded and all trucks can pass on them.

    Now it is time to "ignore" those roads. The first section of code has been implemented that will find all nodes and then move all adjoining roads from one end to the other end.

    Note: This works in most cases, though I have found one spot with multiple zero length roads (purple dots) together with 4 businesses. In this case each business is selectable and loading bays work, but one business gives 2 businesses …

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LOGistICAL 2: Update #720

The LOGistICAL 2 toolbox has grown. LOGistICAL 2 introduces a couple of new tools that will assist L2 game play.

Multi road upgrade tool (MRUT)

The MRUT tool will allow you to select many roads with a single click to be upgraded.

When in road upgrade mode (B), hold shift to include selection of all roads that join both ends of the currently selected road.

  • Cargo upgrade resource will be the same for all roads selected
  • Total amount required is approximately the amount of all added road segments
  • Roads of a different size are excluded
  • Roads that are already being upgraded or repaired are excluded
  • Once clicked all highlighted roads are set for individual upgrades with the same resource material.


Loading Bays (Nevada)

A loading bay will reduce the amount of resources needed to complete a group of businesses by up to 70%.

Loading bays service groups of businesses that all join a road junction at the same point.
Select any of the bus…

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LOGistICAL 2: Update #715

A few small issues that made it to live have now been patched.

- Removed incomplete module.
- Stop small trucks from moving large items.
- Fixed 7-Eleven that had empty resource requirement
- Stopped all the businesses showing up before you have found their resources
- Fixed problem with town that had had a road fixed but wasn't complete and thus unable to click on.

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LOGistICAL 2: Update #714

Quite a few minor builds plus a large restructure to the backend to make the loading of save games in V2 much faster.

The save process is different so I suggest you do a game copy (to the right of the load button) just in case. The first time you load there won't be any difference. This only happens after loading the new "save" structure.

There are many more language updates. Thanks to all those that are participating in that. Individual recognition throughout the update notes.

Builds are listed from the latest backwards...

Build #714

- New sort for high score tables that now sort by town, mailbox and then score.
- French translation (thanks HunterBill).

Build #713a

- Changed first casino to open to be Ormsby House which is a level 1 casino
- Fixed problem with casinos levels locking after restart
- Fix of duplicate IDs in businesses causing pink glows to not disappear
- Fix Rank text position on high score popup where module was overwriting instruc…

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LOGistICAL 2: Update #707

LOGistICAL 2 (L2) has had a major overhaul to update the rendering engine to cater for the huge amounts of data.
The navigation engine has been rebuilt from the ground up making it very fast, especially for large complex maps like Washington, USA.



There are quite a lot of updates with many of them superseding previous updates, so I will give the summary of it all.
There are tens of thousands of objects in the game. Updating them on the screen when zooming in and out, clicking different things and scrolling the screen around requires quite a bit of finesse to keep things from locking up.

Most updates are best noticed after you have moved around a little and the images and objects get cached. 

My priority for this update is to give the interface control back to you. If you do a lot of things quickly, then the interface should respond much better and not try to finish old updates. When you do stop, then the rest of the maps and roads should then finish proce…

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LOGistICAL by sacada

Want to try a huge puzzle and strategy game? It will take you months to get anywhere near completing.
For the casual or intense gamer. You pick your own pace.
There are lots of easy sections scattered all throughout the game so you don't have to sit frustrated trying to get to the next section.

LOGistICAL by sacada

So you have a transport company which you build up to deliver goods.
Each town across the map needs certain goods. Some easy, some hard and lots in between.

Easy enough... except the towns consume your goods once you have delivered them. You need to keep ahead of those consumers to reach the target for each town.
Some towns want lots of things.

The 100+ industry types pump out the goods you need if you keep them supplied with input goods (eg. mung beans and sorghum to the piggery makes pigs and poop (fertilizer)).

Upgrade these industries to make them produce more and faster.
Get rich and buy your own industries and stick them where you want them... according to regional and environmental restrictions :(

Lots of roads are pretty bad, but if you deliver stuff the road builders they will fix it.

You can use and build stores too, so you can dump a bunch of goods there so the big trucks that won't fit in the towns can move them.

If you don't know where to start, there are a bunch of contracts that you can do. You get bonuses from them as well.

The game is actually based on a real map. All the towns exist, populations reflect and the industries are based on actual or historical data.

The whole game is open plan so you can explore and do whatever towns in whatever order you would like, including many simultaneously. Probably not a good idea to stray too far from the start to begin with.

If I haven't already mentioned, there are trucks to buy, roads to get fixed (including bridges and ferries), industries to upgrade, industries to build and cargo-stores to create.

There are many contracts to fulfil, achievements to earn and strategies that you can apply.

The game is very large with over 1000 towns to solve on the first map. Not sure if anyone will ever solve all of them, but I have been trying hard, doing the most complex ones to make sure they can be done.
There are 100s of industries already built and over 100 cargo types to deliver.
Your saved game is cloud stored, so you can play easily on different computers.

Do a few different towns/suburbs to get the jist of it and then you can relax and enjoy.

LOGistICAL by sacada