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LOGistICAL

Strategy puzzle games by Sacada

LOGistICAL Manual/Wiki

LOGistICAL

by Sacada (2nd edition: 15 Mar 2017)

 

Objective

  • Complete all the towns over the map

Sub objectives

  • Fix all the broken roads on the map

  • Upgrade all the existing industries to level 3

  • Upgrade all the existing stores to level 3

  • Buy all the different types of industries

  • Buy a new truck of each type

  • Achieve all the achievements

Methods

  • Buy trucks and deliver cargo

  • Deliver cargoes to towns and suburbs to “complete” the towns

  • Deliver cargoes to industries to facilitate production of secondary and tertiary cargoes

  • Deliver cargoes to industries to allow industries to upgrade

  • Build storage depots to allow delivery of large quantities of cargo long distances

  • Build industries to facilitate the production of cargoes in new areas

Game Interface

  • Main Buttons

    • Settings

      • Click to open. Click to close

      • X - click to close window

      • Name of Player

      • Maps - turn the image of map on/off can increase interface speed

      • Friends - turn images of friends on/off on the map

      • Town Names - turn town names on map on/off

      • Music - turn the music on/off

      • Sound Fx - turn the sound effects on/off

      • Buy Game - Click to buy the game (required after fixing 20 towns)

      • Meta Data of current player

    • Truck List

      • Click to hide/unhide truck list. Default not hidden

    • Industry List

      • Click to open/close industry list

      • Shows all industries that have been found by the player

      • Sort by industries and then stores

      • Sort by Alpha title of industry/store

      • X - click to close window

      • 3 icon - indicates an industry of that type has been upgraded to level 3

      • MouseOver - shows industry with inputs and outputs

    • Contracts and Achievements

      • Number on button indicates current amount of outstanding contracts

      • Click to open/close Contracts/Achievements window

      • X - Close window

      • Up/Down Arrow  - expand/contract all contracts or not complete contracts

      • Contracts/Achievements - toggle window between the two lists

      • Contract List

        • Blue info icon - click to open contract window

        • Red info icon - current selected contract

          • Highlights towns in red indicated on contract

        • Contract title

        • Complete - highlighted if contract is complete

        • Contract Page

          • X - click to close window

          • Contract Title

          • Red - Contract reward

          • Text - explanation of current contract

          • Image - ghosted image of contract type

      • Achievements

        • List of all the regions on the map

        • Totals for states and country

        • Image icons to identify all achievements that are complete

        • Image icons make up a large image

    • Numbers and Symbols

      • Click to show/hide Payments Window

        • X - click to close window

        • Payments Title

        • List of last payments made

          • Net income

          • Gross income

          • Expenditure

          • Cargo Type

          • From

          • To

      • MouseOver to show quick help on each number

      • Current Money - if negative you can’t buy new trucks

      • Image of statue

      • Number of statues - number of the towns currently complete

      • Number of Roads - number of roads fixed

      • Number of Level 3s - number of industries upgraded to Level 3

      • Number of Own - number of industries and stores that you have built

      • Last Transaction - Net value of last transaction

  • The Truck List

    • Left/Right arrow in top left

      • Expand/contract truck list (auto for small screens)

    • Paint palette icon

      • On/Off mode to paint trucks

      • Click truck to cycle through colour choices

    • Image of truck

      • Click on truck image to highlight truck and center truck on map

    • Truck Warning

      • Indicates if truck has stopped due to cargo out or industry is full

      • Click on image to highlight truck and center truck on map

      • Truck warning flashes on the Truck Dash

    • Truck Number and Name

      • Name only visible in expanded mode

      • Type of Truck

      • Click to highlight truck

    • Booster (B), Power Boost (P), Loader (L)

      • Written under truck name if truck has functionality installed

      • Letter written after truck number if functioning in contracted mode

      • Click to highlight truck

    • Truck cargo

      • Image of current truck cargo

      • Click to highlight truck without moving map

    • From Town, To Town

      • The “From Town” is where the cargo is being delivered from

      • The “To Town” is where the cargo is being delivered to

      • Click on either to highlight truck and center that town on map

    • Repeat symbol

      • Indicates if the truck is on a continuous repeat cycle

      • Click to highlight truck

    • Green light indicator

      • On = truck will fully unload cargo

      • Off = truck will stop unloading when town has enough cargo

    • Cargo Empty - Full indicator

      • Identify as a pie chart how full the truck is

      • Click to highlight truck

  • Truck Dash

    • Click on truck in the truck list to show the current truck’s dash

    • Dial for the current speed of the truck

    • Colour and speed maximum to identify truck type

    • Number and name of the current truck

    • Flashing warning message if triggered

    • Odometer reading - entire kms truck has travelled

    • Booster - kms left with speeder option that doubles empty speed

    • Power Boost -  kms left with grunter option that doubles empty and full speed

    • Loader - number of loaders left with 5 x speed when loading cargo

    • MouseOver - kms since owning the current truck

    • MouseOver - total $ income of the current truck

    • MouseOver - total $ expense of current truck

    • Full/empty of cargo (not fuel)

    • Size of the truck in tonne (t)

    • Image of current cargo

    • Green light and button to stop truck from fully unloading when destination is satisfied (off = don’t unload).

    • “+” button - zoom into map

    • “-” button - zoom out of map

    • “Repeat” button - truck will repeat current trip until destination is satisfied

    • “...” button - extra options for current truck. Click to skip

    • “Skip” button - skip the current loading and send truck to destination

    • “Cancel Load” button - dump the current load at cost of cargo (min cost $1000.00)

    • “Sell Truck” button - sell the current truck and cancel current load

    • “Power” button - start/stop truck load, unload or movement

  • The Map

    • Shows all the towns across the map

      • Towns with a population over 500,000 are in larger typeface

    • Shows the industries of towns that have been found

      • MouseOver town to show closeup of town and industries

      • Industries needing an upgrade will have the upgrade cargo shown

    • Shows the roads between the towns

      • Colour of the road indicates the top speed on that road

      • MouseDown - colour of the road indicates that smallest vehicle that can travel on it

    • Icons of the trucks in respect to where they are

    • Image of cargo within the truck

    • Image of cargo loading/unloading for the truck

    • Red rings - current selected truck

    • Yellow/green rings - current selected town

    • Red flag - Current selected town

    • Green flag - Depot town where you can buy trucks

    • Click on town to show town popup window

    • Yellow/green route of current truck

    • Yellow/Red route of current truck if on repeat

    • Conveyor belt icon representation of truck’s current cargo

    • Quarantine icon to identify that not all cargo types can travel on that road

      • MouseOver - ring list quarantine items that can’t be transported along road

    • Drag screen to move map

    • Mouse to edge of screen to move map

    • Wheely mouse to zoom in/out

  • Town Popup

    • The town popup show information about the currently selected town

    • You can click on another town to bring up the next towns information

    • X - click to close window

    • Town Title

    • Town region and state

    • Town population - this value drives the needs of the towns

    • Buy Industry

      • Shows if there are any industries that are upgraded to a level 3

      • Shows if the town has less than four industries

      • Shows if town’s population divided by 5000 is greater than the current number of industries in that town

      • Click for industry buying pop-up

      • MouseOver - shows the price of the industry

      • Drag mouse up/down to change the size and cost of the industry

      • Smaller industries produce at smaller rates

      • Smaller industries have smaller input and output holding areas

      • Click on an industry at the price you want to purchase the industry

      • Click the close box if you no longer want the industry

    • Buy Truck

      • Only towns with a depot and green flag have the buy truck button

      • Only a total of 15 trucks can be owned at any time

      • X - click to close the window

      • Title of the truck shop

      • Only trucks that are cheaper than your current money are available for purchase

      • Trucks with a red strike through them cannot be purchased

      • Truck image

      • Truck price

      • New or Used

      • Truck name

      • Truck kms on odometer

      • Description about current truck

      • Carrying capacity of truck

    • Town Needs

      • Series of bars indicating what the town needs

      • Left side of bar indicates the cargoes needed to satisfy the town needs

        • Multiple bars indicate multiple cargoes needed to be delivered simultaneously

        • Multiple cargoes in any single bar indicate all the different cargoes that can increase this bar

        • Question marks show cargoes that have not yet been found

      • The right hand side of the bar shows how much cargo has been delivered to the town as a percentage

      • The number at the right hand side shows the amount of tonnes the town needs to reach 100% capacity

        • Once any cargo is delivered to a town, the bar changes colour to indicate the percentage that the town currently has

        • The bar is red until 50%

        • The bar is yellow until 90%. Once the bar is yellow the consumption rate is reduced

        • The bar is green after 90% and the consumption rate is reduced again

        • The town will be satisfied once all bars are simultaneously above 90%

      • Drag a cargo image onto the map and the map changes to highlight towns that provide that cargo. Each town has a number to indicate the number of tonnes that are available to be delivered at the current time. The current selected truck will have a new route created once the mouse is dropped over a highlighted town with a blue circle

        • The map will show a line from the currently selected town that requires the cargo to the mouse icon

        • The mouse end show an image and the number and name of the currently selected truck that will have it’s route changed

        • A series of cargo icons will scroll towards the town indicating the town needs this cargo delivered

        • Drag the mouse on top of a town with a blue circle and the town popup will change to that town so the player can see more details of the town

        • The player can drop the icon onto the highlighted town to create the new route

        • The player can drop the icon anywhere that is not a highlighted town to cancel the action

        • The new route will be one-way (ie no repeat)

        • Storage to storage: Mouse over town with storage and notice direction. Move mouse away from town and back on to town and direction swaps.

      • Drag anywhere in the cargo list (highlighted black) to show all towns that have any of the cargoes available to satisfy that blocks needs

      • Drag the “All” button onto the map to highlight all towns that can provide for all cargo block needs

    • Industry

      • The list of industries that the town has sorted by Industry then Storage, sorted alphabetically

      • Industries are centered

      • Storages are left justified

      • Industries

        • Center - Icon showing the industry

        • Title of the industry

          • White circle with number - shows tonnes of cargo to be delivered to or from industry before next possible upgrade

          • Green circle with number - shows tonnes of upgrade cargo required to upgrade the industry to the next level

          • Flashing image and title - the cargo that is required to upgrade the industry

          • When the industry has a green circle, drag the industry icon onto the map to find towns that have the upgrade cargo and set up a route for the current truck

        • Inputs - left of industry

          • List of cargoes required to input into the industry to produce output

          • Not all industries require input. These industries will continue to produce output without any required input

          • Each cargo is required to produce any output

          • Yellow circle with number - shows the maximum tonnes available for storage and the percentage full. Industries are able to store more, but the trucks are halted

          • Drag the input onto the map to find towns that can provide input cargo for the industry and to set up a route for the current truck

        • Outputs - right of industry

          • List of output cargos that the industry produces

          • Yellow circle with number - shows the maximum tonnage available at the storage. Industries cannot produce more than is available

          • Drag the output onto the map to find towns that require that cargo for either their town needs, their industry inputs, road maintenance or storage

          • The icons will generally scroll away from the town indicating the cargo is moving out, but can scroll back into town when delivery is to a storage industry

      • Storage

        • Icons are left justified

        • The word “Storage” is to the left of the industry icon to indicate storage

        • The storage industry has upgrade circles, numbers and cargo icons the same as for any industry

        • Inputs and outputs - right of the industry

          • All inputs into the storage industry immediately become outputs

          • The yellow circle with number - shows the maximum storage capacity of the storage

          • Storage can exceed the maximum value, but the truck will stop

      • Roads, Bridges, Ferries, etc

        • This area shows all roads that start or end at the town that are damaged

        • The cargo type needed to fix the road is represented

        • The yellow circle and number - shows the tonnage needed to fix the road and the current percentage complete

        • Some roads require boats for transport across water

        • If there are more than one damaged road, the cargoes show up in no particular order

        • Towns choose which roads are fixed first

Some Rules

  • Towns choose where cargo input into the town go, but the general rule of thumb is Town Needs, Industry Upgrade, Road Maintenance, Industry Inputs, Storage

  • The larger the truck, the less places it can travel

  • Players can only have a maximum of 15 trucks

  • If you can’t afford the truck, you can’t purchase it

  • You can stop a truck and redirect it to another town that requires the same input

  • You can cancel a truck’s delivery with the cancel button on the truck’s dash

  • If you sell a truck you can’t get it back

  • Trucks will continue to deliver cargoes to a destination if another truck has satisfied destinations need

    • These trucks can be stopped and redirected

  • Only small trucks can travel on ferries

  • Towns will consume cargoes delivered until these needs have been satisfied

  • Towns consumption rate decreases once the bar goes yellow

Game Architecture

  • The game requires a mouse to play

  • The player logs into the game with your Steam account

  • The player’s current game is saved in Steam cloud storage

That's enough. Go out and enjoy it.