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LOGistICAL

Strategy puzzle games by Sacada

Blog posts : "Builds"

Build #288 Update

A large build with lots of mods. If you find anything unstable pm me or post into this forum and I will address it asap.

This build has undergone a huge change to cater for multiple countries and some new rules for the upcoming LOGistICAL - New Zealand package due out next week.

* Update of town graphics
* Update of country graphics
* Inclusion of more accurate vector graphics around land objects
* Redo of the leaderboards (there are around 50 leaderboards running in the background of the game. These will appear in-game soon, but firstly they need to collect the data. There is a problem if too much data is uploaded to Steam too quickly, so have also implemented a queue system to deal with that.
* Restructure of the data packets to deal with countries, states and regions
* Fix for recalling save games
* Addition of the New Zealand data, ready for DLC
* Redo of Northern Territory achievement
* Fix to allow multiple images under the "Achievement" tabs
* Additional truck rules for NZ and subsequent DLCs
* Ability to download leaderboards into the game
* Remove of the truck balloons within completed towns.. bye bye :(
* Graphics for NZ
* Graphics for additional industry and cargo for NZ
* Changed the colour of build 10 level industries from red to green (will update manual and tutes shortly)
* Restructure of all the data files to allow multiple DLCs
* Removal of the vector graphic at startup
* Change to the start screen

Bunches of other smaller fixes, mostly in the depths of the code.

Enjoy and let me know of any issues if you find them.

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Build #287 Update

This build contains:
- Incorporated video directly into game instead of from youtube
- Redid a collection of tutorial videos
- Added new tutorial video called LOGistICAL stuff
- Optimised code for playing on higher resolution screens
- Ability to change the screen resolution in settings
- Ability to drag trucks directly from the truck list
Drag from truck icon and also center screen on truck
Drag from cargo icon without moving the screen
Drag from town name and center screen on either town name
- Various other smaller fixes
- Redesign of data structures to cater for more countries.

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Build #275 Update

A small patch build for High-DPI display support.

For high resolution screens with a high-dpi, the game would not be displayed correctly. This issue has been resolved.

Screen resolution changes will be released in a subsequent patch. Just making the interface for it now.

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Build #266 Update

A new beta build is available for download and play.

This beta build addresses screen resolution changes.
There has been an ongoing problem where LOGistICAL slows down on some boxes when the game is played on high resolution screens. The game is also very difficult to play on large displays, like 4K screens, due to everything being tiny.
To avoid this problem a fix has been put into place that will detect screen resolution and if large force it to a more suitable size.
Upon exiting the game (clicking the game's "X" button in the top right hand corner), the original screen resolution will be returned.

For all screens less than or equal to 1680 pixels width, the game will automatically maximize without changing the resolution. No change here.

For all screens greater than 1680 pixels wide, the resolution will be changed to the largest possible size less than or equal to 1680. The game will also be maximized. Once LOGistICAL is exited (via the game's "X" button), the original resolution will be restored.

For duel screens, the Primary screen is detected, regardless of where LOGistICAL is running.

Moving from full screen to windowed will not change the resolution.

If you wish to try this beta version:
* Right click LOGistICAL in the Steam Library
* Click "Properties"
* Click the last tab "BETAS"
* Select "beta - Beta test"
* There is no access code
* Click "CHECK CODE"
* Click "CLOSE"

That's it. You are now a LOGistICAL beta tester. Please report any issues back to Sacada.

Thanks.

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Build #252 Update 2

Small build to update a few small things.

* Close quarantine point new Mount Gambier on Victoria-South Australian border due to possible fruit-fly infestation.
* Scroll points over truck list and money popups
* Few other smaller things done.

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LOGistICAL: Earth (not released)

Hi,

Vote: LOGistICAL - EARTH (Greenlight)

LOGistICAL has now become the original LOGistICAL - EARTH concept which is adding more modules all the time.
There will still be a LOGistICAL - EARTH, but it will be a single game that covers the entire planet with transportation between all the major cities. There will be lots of new transport types, quarantine and political controls, challenges and you can bring the strategies.

I appreciate the input the current LOGistICAL group has bought to the game and welcome comment and feedback on this new venture.

Here is my Greenlight Blurb and Link...

Vote: LOGistICAL - EARTH (Greenlight)

For those that loved the original LOGistICAL, Sacada brings you a planet sized version of the game that covers all the large and major cities of the entire planet, Earth. Game play is similar to the original with many new resources, transports and other requested functionality.

...
For those new to LOGistICAL, LOGistICAL is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the country.

The whole game is a huge puzzle while each town is it's own little piece of puzzling. There are over 1,000 towns to complete.
Plenty of towns are easy enough. Some take complex planning. Do them in your own order. Get bonuses for completing regions and contracts.
Some cargoes are easy to get. Others you have to create in industries. Use existing industries and build your own.
The further you get from the start the more strategies you have to use.
Pimp up your trucks with bonuses. Last truck delivering gets the bonus.
The towns and map are to scale. Current or historical industry placement. You could even say that playing is educational.

There is plenty more to keep you on your toes.
Towns consume the cargoes you are trying to get to completion.
Big trucks are great for moving lots of stuff, but can't travel everywhere.
There are lots of broken roads that need deliveries.
Upgrade the industries for better exponential throughput.
Cargo stores can sure come in handy.
What! I can't take my big trucks across the water on a ferry.
... and what is with those quarantine checkpoints?

Complete towns, roads, industries, contracts, regions and states for lots of in-game and Steam achievements.

Vote: LOGistICAL - EARTH (Greenlight)

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Build #252 Update

Build #242 fixing a few end of game achievements.

* All Industries fixed
* All towns fixed
* Northern Perth fixed
* Post Kembla corrected in contract description

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Build #242 Update 2

A second build for #242 fixing a few of the achievement issues.

* Kinross (WA) can now be achieved
* an intermitant bug that stopped all the trucks from being displayed is now fixed
* Global Leaderboards are now working.
* Background work on getting leaderboards up all regions achievements.
* a couple of general fixes.

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Build #242 Update

When the last build went to Live it had a loading bug. I had been playing that build as a beta during the day but my configuration was correct from my Dev work.

My apologise for doing a build and then off to bed. Sheesh, no time for sleep anyway.

Thanks Mad Dog Torx for beta testing this new version.

* Fixed loading bug
* beta implementation of F12 for screen capture

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Build #225 Update

Another short build to keep the latest interface improvements coming to you.

* Mouse off to stop scrolling forever when over popups of off the screen
* Warning message for large resolution screens (temp until fix)
* Auto fullscreen if < 1500 wide. Auto windowed mode if greater.
* Players don't make the complete towns leaderboard with < 20 towns.
* Added save game protection file. Just sometimes not all the games show up on the list. Rare, but does happen, so just want to make sure they don't get overwritten with a new or copied game.
* Leaderboards are now public. Have a bunch more but have come into a new snag.
* Made industry upgrade achievement titles unique.

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Build #214 Update

Another short build to keep the latest interface improvements coming to you.

* Mouse to edge of screen scrolling for drag and navigation
* Arrow keys to move the map around
* No popup menu on right click
* Leaderboards
* Truck-dragging, mouse-move, town-popup windows now stay full size, so they are readable and get out of the way of the truck-dragging mouse-move.

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Build #208 Update

Another update with some helpful things. Most of the work done is for upcoming builds.

* WASD keys to move around the map
* ZXC keys for zoom in and out
* Had to change the format of all the sounds and reimplement
* Had to change the format of the music
* A couple of graphics like enlarge the paint icon
* Fix a few achievement bugs
* Setting up data capture for the Leaderboards

NOTE: Occasionally when you start LOGistICAL, use the "copy" button next to your current game to create a copy of it. A new copy of the game will start and save into the next available slot once the game saves (ie move a truck). The save message is in the bottom right of the screen.

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Build #189 Update

A small release following the first LOGistICAL release to clean up a few things.

* Renamed South Sydney to Central Sydney
* Enhanced green light with glow (unload or not unload entire cargo)
* Turn music on (for the full atmospheric effect ;)
* Fix speedup issue (winning the contract was not giving the speedup)
* Paint Trucks contract (made it closer to the game start)
* Truck auto stops when industry input is full. You can now click the trucks start button if that input falls below the max. Industries and Stores.

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