LOGistICAL 2 is now officially released.
This is now the new base game for the LOGistICAL group of games, though you don't have to start here.
There is a 30% discount (plus another 20% bundle discount for those that have the lot #) for the first week.
There are a lot of new enhancement in this module and I am still working on more that should be released over the next few weeks/months/years.
"Over 500 towns, 2,000 mailboxes and 9,000 other businesses to complete. There are 50 types of business to discover."
LOGistICAL 2 brings many new enhancements to the game including:
- 50 types of businesses.
New businesses start out as dark red dots on the map until you find at least one industry that can supply them.
Businesses have extremely low requirements and don't consume resources like towns.
- 3 types of broken roads
1. broken roads to the towns. Many towns can't be accessed until the broken road to the town is fixed.
2. broken roads to businesses. Like the town broken roads but orange squares on the map.
3. broken roads throughout the map (orange squares). There are many broken roads throughout the map. Many will stop you from searching parts of the map.
To assist in fixing broken roads on one-way roads, the one-way roads leading up the the broken section get turned off until the repair work has been done.
BE CAREFUL: That last truck load will fix the road and turn the one-way section back on. This can sometimes lock your truck in if there are further repairs required to fix that road.
- Town Locks
To unlock a town you now have to complete the number of businesses within the comet circling the town, that is written on the lock.
Some towns give a head start, so you only have to finish the number on the lock out of the number in the top right corner of the lock (eg 10 out of 15).
The black section of the circle on the lock represents what you don't have to do, while the increasing red shows the ones you have completed.
- Storages
In this module you can buy Storages in any of town (completed or not) right from the start of the game.
There is a limit of 1 storage per town until the town is complete.
The storages contribute to the total number of industries that you can build in a completed town.
- "?" over industry inputs if you haven't found an industry that supplies that input yet.
- Mouse over help to show key shortcuts
- Fix to stop the last large dumping to small requirement places (ie businesses) when the speed of the game is high
- Integration of LOGistICAL 1 and LOGistICAL 2 modules with a launch module and integrated save system.
- Navigation through a maze of broken roads can be complex. I am working on multi-threading for the navigation system so the game doesn't pause when doing long distance or impossible access destinations.